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""" Reads user input and does actions when game play is on. """
import pygame
class Gameplay:
""" Logic of the playfield """
def __init__(
self,
player = None,
field = None,
enemies = None,
stats = None):
self.player = player
self.field = field
self.enemies = enemies
self.stats = stats
def fire(self):
""" Lazer is fired. Actions to be taken. """
zap_sprite = self.field.slice(
self.player.position,
self.player.direction,
4_000)
if not zap_sprite:
return False
self.stats.add_score(-500)
if pygame.sprite.spritecollideany(zap_sprite, self.enemies):
if self.stats.lose_life():
return True
self.field.kill_if_not_colliding(self.enemies.sprites())
self.field.update_stats()
return self.stats.percent < 20
def quit(self):
""" Lose lives so no leveling up """
self.stats.lives = 0
return True
def step(self):
""" Processes events for the step (frame) """
for event in pygame.event.get():
match event.type:
case pygame.MOUSEMOTION:
self.player.update(pos = pygame.mouse.get_pos())
case pygame.MOUSEBUTTONDOWN:
self.player.update(pos = pygame.mouse.get_pos())
if event.button == 1:
if self.fire():
return True
if event.button == 3:
self.player.update(direction = True)
case pygame.KEYDOWN:
match event.key:
case pygame.K_ESCAPE | pygame.K_q:
return self.quit()
case pygame.K_SPACE:
if self.fire():
return True
case pygame.QUIT:
return self.quit()
return False
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