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""" game.level - This is what runs invidual levels """
import pygame
from sliceitoff.status import Status
from sliceitoff.player import Player, Life
from sliceitoff.field import Field
from sliceitoff.enemies import Enemies
from sliceitoff.screens import levelup_screen, gameover_screen, level_screen
from sliceitoff.sfx import sfx
from .gameplay import Gameplay
from .show import Show
class Level(pygame.sprite.Group):
""" One level that can be played """
# pylint: disable = too-many-instance-attributes
def __init__(self, stats = None):
super().__init__()
self.stats = stats
self.status = Status(stats = self.stats)
self.field = Field(stats = self.stats, level = stats.level)
self.enemies = Enemies(count = self.stats.enemies)
self.player = Player()
self.life = Life()
self.level_info = Show(level_screen(stats.level))
self.ended = False
self.active = True
self.endscreen = None
self.gameplay = Gameplay(
player = self.player,
field = self.field,
enemies = self.enemies,
stats = self.stats,
life = self.life)
sfx.music("uhkapeli")
def update(self, dt = 0):
""" Updates groups, calls gameplay and adds sprites for drawing """
self.empty()
self.status.update(dt = dt)
self.field.update(dt = dt)
self.enemies.update(dt = dt, field_rects = self.field.active_rects())
self.life.update(dt = dt)
self.add(self.status, self.field, self.enemies)
if self.level_info.active:
self.level_info.update(dt = dt)
self.add(self.level_info)
elif self.ended:
if self.endscreen.active:
self.endscreen.update(dt = dt)
self.add(self.endscreen)
else:
self.active = False
else:
self.add(self.player)
self.stats.update_bonus(dt)
if self.gameplay.step():
self.ended = True
if self.stats.lives:
self.endscreen = Show(levelup_screen(self.stats))
else:
self.endscreen = Show(gameover_screen())
self.add(self.life)
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