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path: root/src/sliceitoff/player/player.py
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import os
import pygame

from random import randrange

from display import Scaling
from text import Fonts

DEBUG = os.getenv("DEBUG")

class PlayerSprite(pygame.sprite.Sprite):
    def __init__(self, image):
        super().__init__()
        self.image = image
        self.rect = self.image.get_rect()
        
    def update(self, pos = None, **kwargs):
        if pos:
            w, h = self.image.get_size()
            self.rect = self.image.get_rect().move(pos[0]-w//2,pos[1]-h//2)

class Player(pygame.sprite.LayeredUpdates):
    def __init__(self):
        super().__init__()
        self.position = (0,0)
        self.direction = False
        self.lazer = False
        image = pygame.Surface((8,26), pygame.SRCALPHA)
        for color, y, ch in (
                ("red",0,0x18),
                ("red",13,0x19),
                ("blue",6,0x09)):
            ch = Fonts.fonts['standard'].get(ch)
            ch.fill( color, special_flags = pygame.BLEND_RGBA_MULT)
            image.blit(ch,(0,y))
        image = pygame.transform.scale_by(image, 1_200 * Scaling.factor)
        self.add(PlayerSprite(image), layer = 0)
        image = pygame.transform.rotate(image, 90)
        self.add(PlayerSprite(image), layer = 1)

    def update(self, pos = None, direction = False, **kwargs):
        if self.lazer:
            direction = False
            pos = None
        super().update(pos = pos, **kwargs)
        if direction:
            self.direction = not self.direction
            self.switch_layer(0,1)
        if pos:
            self.position = Scaling.scale_to_internal(pos)