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""" player.player - Player sprite group and actions """
import os
import pygame
from sliceitoff.display import Scaling
from .static import SLICER
DEBUG = os.getenv("DEBUG")
def dataclass_to_surface(dc):
""" Converts dataclass to surface """
image = pygame.Surface(dc.DIMENSIONS, pygame.SRCALPHA)
for x in range(dc.DIMENSIONS[0]):
for y in range(dc.DIMENSIONS[1]):
image.set_at((x,y), dc.COLORS[dc.IMAGE[y*dc.DIMENSIONS[0]+x]])
return image
class PlayerSprite(pygame.sprite.Sprite):
""" The slicing tool. There is 2 of these. Horizontal and vertical """
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
def update(self, pos = None):
""" Sets sprite center at given position """
if pos:
w, h = self.image.get_size()
self.rect = self.image.get_rect().move(pos[0]-w//2,pos[1]-h//2)
class Player(pygame.sprite.Group):
""" The slicer. Special sprite group that only list 1 sprite """
def __init__(self):
super().__init__()
self.position = (0,0)
self.direction = False
self.lazer = False
image = dataclass_to_surface(SLICER)
image = pygame.transform.scale_by(image, 1_000 * Scaling.factor)
self.add(PlayerSprite(image))
image = pygame.transform.rotate(image, 90)
self.add(PlayerSprite(image))
def update(self, pos = None, direction = False):
""" Updates the position and direction """
if self.lazer:
direction = False
pos = None
if direction:
self.direction = not self.direction
if pos:
self.position = Scaling.scale_to_internal(pos)
for sprite in super().sprites():
sprite.update(pos = pos)
def sprites(self):
""" Only list sprite of current direction for draw """
return [super().sprites()[self.direction]]
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