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import os
import pygame
from display import Scaling
from images import Images
DEBUG = os.getenv("DEBUG")
class PlayerSprite(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
def update(self, pos = None, **kwargs):
if pos:
w, h = self.image.get_size()
self.rect = self.image.get_rect().move(pos[0]-w//2,pos[1]-h//2)
class Player(pygame.sprite.LayeredUpdates):
def __init__(self):
super().__init__()
self.position = (0,0)
self.direction = True
self.lazer = False
image = Images.surfaces['player_00']
self.add(PlayerSprite(image), layer = 0)
image = pygame.transform.rotate(image, 90)
self.add(PlayerSprite(image), layer = 1)
def update(self, pos = None, direction = False, **kwargs):
if self.lazer:
direction = False
pos = None
super().update(pos = pos, **kwargs)
if direction:
self.direction = not self.direction
self.switch_layer(0,1)
if pos:
self.position = Scaling.scale_to_internal(pos)
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