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import os
import unittest
import pygame
from pathlib import Path
from enemies.enemies import EnemyBall, Enemies
from display import Scaling
from text import Fonts
class TestEnemyBall(unittest.TestCase):
def setUp(self):
Fonts.load_fonts(os.path.join(
Path(__file__).parent.parent.resolve(),
"src",
"sliceitoff"))
def test_can_create(self):
enemy = EnemyBall()
self.assertNotEqual(None, enemy)
class TestEnemies(unittest.TestCase):
def setUp(self):
Scaling.update_scaling((640,400))
Fonts.load_fonts(os.path.join(
Path(__file__).parent.parent.resolve(),
"src",
"sliceitoff"))
def test_can_create(self):
enemies = Enemies()
self.assertNotEqual(None, enemies)
def test_right_amount_of_enemies(self):
for _ in range(10):
enemies = Enemies(count = 6)
self.assertTrue( len(enemies.sprites()) in range(3,7) )
def test_update_notcrashing(self):
enemies = Enemies(count = 6)
for _ in range(10000):
enemies.update(
dt=100,
field_rects=[
Scaling.active,
pygame.Rect(800,0,200,200)
])
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