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import os
import unittest
import pygame

from pathlib import Path


from enemies.enemies import EnemyBall, Enemies
from display import Scaling
from text import Fonts

class TestEnemyBall(unittest.TestCase):
    def setUp(self):
        Fonts.load_fonts(os.path.join(
                Path(__file__).parent.parent.resolve(),
                "src",
                "sliceitoff"))

    def test_can_create(self):
        enemy = EnemyBall()
        self.assertNotEqual(None, enemy)

class TestEnemies(unittest.TestCase):
    def setUp(self):
        Scaling.update_scaling((640,400))
        Fonts.load_fonts(os.path.join(
                Path(__file__).parent.parent.resolve(),
                "src",
                "sliceitoff"))
        
    def test_can_create(self):
        enemies = Enemies()
        self.assertNotEqual(None, enemies)
    
       
    def test_right_amount_of_enemies(self):
        for _ in range(10):
            enemies = Enemies(count = 6)
            self.assertTrue( len(enemies.sprites()) in range(3,7) )

    def test_update_notcrashing(self):
        enemies = Enemies(count = 6)
        for _ in range(10000):
            enemies.update(
                    dt=100,
                    field_rects=[
                        Scaling.active,
                        pygame.Rect(800,0,200,200)
                    ])