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import os
import unittest
import pygame
from pathlib import Path
from sliceitoff.stats import Stats
class TestStats(unittest.TestCase):
def setUp(self):
self.stats0 = Stats()
self.stats = Stats()
def test_can_create(self):
self.assertNotEqual(None, self.stats)
def test_lose_lives(self):
self.stats.lose_life()
self.assertEqual(self.stats.lives + 1, self.stats0.lives)
def test_lose_lives_return_true_when_dead(self):
for _ in range(self.stats.lives-1):
self.assertFalse(self.stats.lose_life())
self.assertTrue(self.stats.lose_life())
def test_levelup_levels_up(self):
self.stats.level_up()
self.assertEqual(self.stats.level + 1, self.stats0.lives)
def test_add_score_works(self):
self.stats.score=500
self.stats.add_score(400)
self.assertEqual(self.stats.score, 900)
self.stats.add_score(-600)
self.assertEqual(self.stats.score, 300)
self.stats.add_score(-300)
self.assertEqual(self.stats.score, 0)
self.stats.add_score(-300)
self.assertEqual(self.stats.score, 0)
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