diff options
| author | Viljami Ilola <+@hix.fi> | 2024-03-18 13:47:13 +0200 | 
|---|---|---|
| committer | Viljami Ilola <+@hix.fi> | 2024-03-18 13:47:13 +0200 | 
| commit | b99e522de33bc97e193a51692db856f586921286 (patch) | |
| tree | 2a2af315c14f84239997fc1b5fb98a332a396969 /src/sliceitoff/game/game.py | |
| parent | 417d1be24c398600600fa631c04c489c0cdd197d (diff) | |
gameplay & level as separate class
Diffstat (limited to 'src/sliceitoff/game/game.py')
| -rw-r--r-- | src/sliceitoff/game/game.py | 30 | 
1 files changed, 0 insertions, 30 deletions
diff --git a/src/sliceitoff/game/game.py b/src/sliceitoff/game/game.py deleted file mode 100644 index 16c42b4..0000000 --- a/src/sliceitoff/game/game.py +++ /dev/null @@ -1,30 +0,0 @@ -import pygame -from pygame.locals import * - -class Game: -    def __init__(self, player = None, field = None): -        self.player = player -        self.field = field - -    def step(self): -        for event in pygame.event.get(): -            match event.type: -                case pygame.KEYDOWN: -                    match event.key: -                        case pygame.K_ESCAPE | pygame.K_q: -                            return True -                        case pygame.K_SPACE: -                            if self.player.fire_lazer(): -                                return True -                case pygame.QUIT: -                    return True -                case pygame.MOUSEMOTION: -                    self.player.set_position(pygame.mouse.get_pos()) -                case pygame.MOUSEBUTTONDOWN: -                    self.player.set_position(pygame.mouse.get_pos()) -                    if event.button == 1: -                        if self.player.fire_lazer(): -                            return True -                    if event.button == 3: -                        self.player.set_direction() -        return False  |