diff options
author | Viljami Ilola <+@hix.fi> | 2024-03-18 13:47:13 +0200 |
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committer | Viljami Ilola <+@hix.fi> | 2024-03-18 13:47:13 +0200 |
commit | b99e522de33bc97e193a51692db856f586921286 (patch) | |
tree | 2a2af315c14f84239997fc1b5fb98a332a396969 /src/sliceitoff/game/game.py | |
parent | 417d1be24c398600600fa631c04c489c0cdd197d (diff) |
gameplay & level as separate class
Diffstat (limited to 'src/sliceitoff/game/game.py')
-rw-r--r-- | src/sliceitoff/game/game.py | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/sliceitoff/game/game.py b/src/sliceitoff/game/game.py deleted file mode 100644 index 16c42b4..0000000 --- a/src/sliceitoff/game/game.py +++ /dev/null @@ -1,30 +0,0 @@ -import pygame -from pygame.locals import * - -class Game: - def __init__(self, player = None, field = None): - self.player = player - self.field = field - - def step(self): - for event in pygame.event.get(): - match event.type: - case pygame.KEYDOWN: - match event.key: - case pygame.K_ESCAPE | pygame.K_q: - return True - case pygame.K_SPACE: - if self.player.fire_lazer(): - return True - case pygame.QUIT: - return True - case pygame.MOUSEMOTION: - self.player.set_position(pygame.mouse.get_pos()) - case pygame.MOUSEBUTTONDOWN: - self.player.set_position(pygame.mouse.get_pos()) - if event.button == 1: - if self.player.fire_lazer(): - return True - if event.button == 3: - self.player.set_direction() - return False |